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LICENSE
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@@ -128,3 +128,9 @@ Note: The ConsoleColor mapping above is authoritative for the application. If yo
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- Navigation is always based strictly on the **relative path from root** and is consistent on all levels (Backspace always moves up one level, Enter always moves one level deeper, regardless of which layer).
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---
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## License
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MIT License - Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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- Full text in `LICENSE`
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- License headers in all source code files
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@@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@@ -212,3 +212,9 @@ Releases are automated via GitHub Actions (`.github/workflows/release.yml`).
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- Full technical requirements and build rules are in [`AGENTS.md`](AGENTS.md).
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- After any functional change, both `README.md` and `AGENTS.md` must be updated.
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- Every release **must** include release notes listing all changes and bugfixes.
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---
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## License
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Licensed under the [MIT License](LICENSE) - Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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@@ -1,5 +1,8 @@
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#!/bin/bash
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# Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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# Licensed under the MIT License. See LICENSE file in project root for details.
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# === Demo setup and run script for MarcerGameDvdLauncher ===
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# Creates a structured test directory with main and patch layers,
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# populates them with fake ZIPs, then launches the launcher.
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@@ -1,3 +1,5 @@
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REM Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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REM Licensed under the MIT License. See LICENSE file in project root for details.
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@echo off
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REM === Build script for MarcerGameDvdLauncher (requires .NET SDK 6 or newer) ===
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@@ -1,5 +1,8 @@
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#!/bin/bash
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# Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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# Licensed under the MIT License. See LICENSE file in project root for details.
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# === Build script for MarcerGameDvdLauncher (requires .NET SDK 6 or newer) ===
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echo "Building MarcerGameDvdLauncher..."
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@@ -1,3 +1,5 @@
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REM Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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REM Licensed under the MIT License. See LICENSE file in project root for details.
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@echo off
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REM Starts MarcerGameDvdLauncher.exe (script is in scripts/, code in src/)
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@@ -1,5 +1,8 @@
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#!/bin/bash
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# Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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# Licensed under the MIT License. See LICENSE file in project root for details.
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# Starts MarcerGameDvdLauncher (script is in scripts/, code in src/)
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SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
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EXE_PATH="$SCRIPT_DIR/../src/MarcerGameDvdLauncher/bin/Release/net10.0/MarcerGameDvdLauncher"
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@@ -1,3 +1,6 @@
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// Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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// Licensed under the MIT License. See LICENSE file in project root for details.
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namespace MarcerGameDvdLauncher
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{
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// Configuration POCOs separated into their own file for clarity
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@@ -1,3 +1,6 @@
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// Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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// Licensed under the MIT License. See LICENSE file in project root for details.
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namespace MarcerGameDvdLauncher
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{
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// Manages loading, saving and querying favorite ZIP paths.
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@@ -1,3 +1,6 @@
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// Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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// Licensed under the MIT License. See LICENSE file in project root for details.
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namespace MarcerGameDvdLauncher
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{
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public class HatariLauncher
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@@ -1,3 +1,6 @@
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// Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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// Licensed under the MIT License. See LICENSE file in project root for details.
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namespace MarcerGameDvdLauncher
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{
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// Encapsulates application lifecycle: load config, initialize components, run navigation
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@@ -1,3 +1,6 @@
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// Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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// Licensed under the MIT License. See LICENSE file in project root for details.
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namespace MarcerGameDvdLauncher
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{
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public class MenuRenderer
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@@ -1,3 +1,6 @@
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// Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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// Licensed under the MIT License. See LICENSE file in project root for details.
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namespace MarcerGameDvdLauncher
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{
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public class NavigationController
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@@ -1,3 +1,6 @@
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// Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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// Licensed under the MIT License. See LICENSE file in project root for details.
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namespace MarcerGameDvdLauncher
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{
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public enum EntryKind { Directory, Zip }
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@@ -1,3 +1,6 @@
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// Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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// Licensed under the MIT License. See LICENSE file in project root for details.
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namespace MarcerGameDvdLauncher
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{
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class Program
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@@ -1,3 +1,6 @@
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// Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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// Licensed under the MIT License. See LICENSE file in project root for details.
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using System;
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using System.Runtime.InteropServices;
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@@ -1,3 +1,6 @@
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// Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
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// Licensed under the MIT License. See LICENSE file in project root for details.
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namespace MarcerGameDvdLauncher;
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/// <summary>
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