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https://github.com/skoelle/marcer-gamedvd-launcher.git
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cleanup
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@@ -8,11 +8,11 @@ namespace MarcerGameDvdLauncher
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// Scroll fractions: when the selection cursor reaches 2/3 of the visible window
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// height from the top, the list scrolls down; when it reaches 1/3, it scrolls up.
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// Not configurable — these ratios are the established navigation behaviour.
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private const double BottomScrollFraction = 2.0 / 3.0;
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private const double TopScrollFraction = 1.0 / 3.0;
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private const double BOTTOM_SCROLL_FRACTION = 2.0 / 3.0;
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private const double TOP_SCROLL_FRACTION = 1.0 / 3.0;
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public int SelectedIndex { get; private set; } = 0;
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public int ScrollOffset { get; private set; } = 0;
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public int SelectedIndex { get; private set; }
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public int ScrollOffset { get; private set; }
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public string CurrentRelativePath { get; private set; } = "";
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// Stores the last selection & scroll position for each directory
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private readonly Dictionary<string, (int sel, int scroll)> _lastSelections = new();
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@@ -105,12 +105,12 @@ namespace MarcerGameDvdLauncher
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if (availableLines < 1) availableLines = 1;
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if (entryCount <= availableLines) { ScrollOffset = 0; return; }
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if (SelectedIndex == 0) { ScrollOffset = 0; return; }
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int bottomScrollTrigger = ScrollOffset + (int)(availableLines * BottomScrollFraction);
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int topScrollTrigger = ScrollOffset + (int)(availableLines * TopScrollFraction);
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int bottomScrollTrigger = ScrollOffset + (int)(availableLines * BOTTOM_SCROLL_FRACTION);
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int topScrollTrigger = ScrollOffset + (int)(availableLines * TOP_SCROLL_FRACTION);
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if (SelectedIndex >= bottomScrollTrigger && (ScrollOffset + availableLines) < entryCount)
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ScrollOffset = SelectedIndex - (int)(availableLines * BottomScrollFraction);
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ScrollOffset = SelectedIndex - (int)(availableLines * BOTTOM_SCROLL_FRACTION);
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else if (SelectedIndex < topScrollTrigger && ScrollOffset > 0)
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ScrollOffset = SelectedIndex - (int)(availableLines * TopScrollFraction);
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ScrollOffset = SelectedIndex - (int)(availableLines * TOP_SCROLL_FRACTION);
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if (ScrollOffset < 0) ScrollOffset = 0;
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if (ScrollOffset > entryCount - availableLines)
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ScrollOffset = entryCount - availableLines;
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