This commit is contained in:
2026-08-11 19:31:18 +02:00
parent 410da6a98b
commit 7971385beb
8 changed files with 114 additions and 168 deletions
+4 -10
View File
@@ -4,7 +4,7 @@
namespace MarcerGameDvdLauncher
{
// Manages loading, saving and querying favorite ZIP paths.
public class FavoritesService
public class FavoritesService(string filePath)
{
// Virtual folder name displayed at the root when favorites exist.
// Not configurable — fixed UI element.
@@ -14,15 +14,10 @@ namespace MarcerGameDvdLauncher
// Not configurable — fixed persistence file.
public const string DefaultFileName = "favorites.txt";
private readonly string _filePath;
private readonly string _filePath = filePath ?? throw new ArgumentNullException(nameof(filePath));
// Use a SortedSet so favorites are kept in sorted order in memory.
private SortedSet<string> _favorites = new(StringComparer.OrdinalIgnoreCase);
public FavoritesService(string filePath)
{
_filePath = filePath ?? throw new ArgumentNullException(nameof(filePath));
}
// Load favorites from disk (no-op if file missing)
public void Load()
{
@@ -31,7 +26,7 @@ namespace MarcerGameDvdLauncher
var lines = File.ReadAllLines(_filePath, System.Text.Encoding.UTF8);
foreach (var l in lines)
{
var t = l?.Trim();
var t = l.Trim();
if (string.IsNullOrEmpty(t)) continue;
try
{
@@ -71,14 +66,13 @@ namespace MarcerGameDvdLauncher
if (string.IsNullOrWhiteSpace(path)) throw new ArgumentNullException(nameof(path));
var full = Path.GetFullPath(path);
bool added;
if (_favorites.Contains(full))
if (!_favorites.Add(full))
{
_favorites.Remove(full);
added = false;
}
else
{
_favorites.Add(full);
added = true;
}
Save();
+2 -9
View File
@@ -44,15 +44,8 @@ namespace MarcerGameDvdLauncher
throw new ArgumentException("ZIP archive path must not be empty.", nameof(zipFilePath));
try
{
string args = _argsTemplate;
if (!string.IsNullOrWhiteSpace(_cfgPath))
{
args = args.Replace("{cfg}", _cfgPath);
}
else
{
args = args.Replace("{cfg}", Path.Combine(Directory.GetCurrentDirectory(),DEFAULT_CONFIG_FILE));
}
var args = _argsTemplate;
args = args.Replace("{cfg}", !string.IsNullOrWhiteSpace(_cfgPath) ? _cfgPath : Path.Combine(Directory.GetCurrentDirectory(),DEFAULT_CONFIG_FILE));
args = args.Replace("{zip}", zipFilePath);
var psi = new System.Diagnostics.ProcessStartInfo
+46 -68
View File
@@ -1,11 +1,6 @@
// Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
// Licensed under the MIT License. See LICENSE file in project root for details.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace MarcerGameDvdLauncher
{
/// <summary>
@@ -13,42 +8,25 @@ namespace MarcerGameDvdLauncher
/// Extracted from AppHost so that LauncherApp stays focused on lifecycle management.
/// No functional change - all key-handling behaviour is preserved exactly.
/// </summary>
internal class InputController
internal class InputController(
OverlayDirectoryBrowser directoryBrowser,
MenuRenderer menuRenderer,
NavigationController navigationController,
HatariLauncher hatariLauncher,
FavoritesService favoritesService,
UIErrorService errorService)
{
private readonly OverlayDirectoryBrowser _directoryBrowser;
private readonly MenuRenderer _menuRenderer;
private readonly NavigationController _navigationController;
private readonly HatariLauncher _hatariLauncher;
private readonly FavoritesService _favoritesService;
private readonly UIErrorService _errorService;
private List<GameEntry> _gameEntries = new();
public IReadOnlyList<GameEntry> GameEntries => _gameEntries;
public InputController(OverlayDirectoryBrowser directoryBrowser, MenuRenderer menuRenderer,
NavigationController navigationController, HatariLauncher hatariLauncher,
FavoritesService favoritesService, UIErrorService errorService)
{
_directoryBrowser = directoryBrowser;
_menuRenderer = menuRenderer;
_navigationController = navigationController;
_hatariLauncher = hatariLauncher;
_favoritesService = favoritesService;
_errorService = errorService;
}
private bool IsFavorite(GameEntry e)
{
return e.Kind == EntryKind.Zip
? _favoritesService.IsFavorite(e.InPatch ? e.PatchPath : e.RootPath)
: false;
return e.Kind == EntryKind.Zip && favoritesService.IsFavorite(e.InPatch ? e.PatchPath : e.RootPath);
}
private void DrawMenu(int availableLines)
{
_menuRenderer.DrawMenu(_gameEntries, _navigationController.ScrollOffset,
_navigationController.SelectedIndex, availableLines, IsFavorite);
menuRenderer.DrawMenu(_gameEntries, navigationController.ScrollOffset,
navigationController.SelectedIndex, availableLines, IsFavorite);
}
/// <summary>
@@ -56,7 +34,7 @@ namespace MarcerGameDvdLauncher
/// </summary>
public void RefreshView(int availableLines)
{
_navigationController.UpdateScrollOffset(_gameEntries.Count, availableLines);
navigationController.UpdateScrollOffset(_gameEntries.Count, availableLines);
DrawMenu(availableLines);
}
@@ -68,9 +46,9 @@ namespace MarcerGameDvdLauncher
try
{
// If we are at the virtual Favorites folder, produce the flat list from the favorites service
if (string.Equals(_navigationController.CurrentRelativePath, FavoritesService.FavoritesRootName, StringComparison.OrdinalIgnoreCase))
if (string.Equals(navigationController.CurrentRelativePath, FavoritesService.FavoritesRootName, StringComparison.OrdinalIgnoreCase))
{
var favs = _favoritesService.GetAll();
var favs = favoritesService.GetAll();
_gameEntries = new List<GameEntry>();
foreach (var p in favs)
{
@@ -85,15 +63,15 @@ namespace MarcerGameDvdLauncher
IsVirtual = false
});
}
_navigationController.SetEntriesCount(_gameEntries.Count);
navigationController.SetEntriesCount(_gameEntries.Count);
return;
}
// Otherwise use the overlay directory browser for normal folders
_gameEntries = _directoryBrowser.GetEntries(_navigationController.CurrentRelativePath);
_gameEntries = directoryBrowser.GetEntries(navigationController.CurrentRelativePath);
// If we are at the root and there are favorites, prepend a virtual Favorites folder
if (string.IsNullOrEmpty(_navigationController.CurrentRelativePath) && _favoritesService.HasFavorites())
if (string.IsNullOrEmpty(navigationController.CurrentRelativePath) && favoritesService.HasFavorites())
{
var virtualEntry = new GameEntry
{
@@ -108,14 +86,14 @@ namespace MarcerGameDvdLauncher
_gameEntries.Insert(0, virtualEntry);
}
_navigationController.SetEntriesCount(_gameEntries.Count);
navigationController.SetEntriesCount(_gameEntries.Count);
}
catch (Exception ex)
{
// Show the error to the user and continue with an empty list
_errorService.ShowError(ex.Message);
errorService.ShowError(ex.Message);
_gameEntries = new List<GameEntry>();
_navigationController.SetEntriesCount(0);
navigationController.SetEntriesCount(0);
}
}
@@ -126,9 +104,9 @@ namespace MarcerGameDvdLauncher
{
if (key.KeyChar == '?')
{
_menuRenderer.ShowHelpBox(availableLines);
menuRenderer.ShowHelpBox(availableLines);
Console.ReadKey(intercept: true);
_menuRenderer.InvalidateCache();
menuRenderer.InvalidateCache();
DrawMenu(availableLines);
ProgramHelpers.FlushInputBuffer();
return false;
@@ -138,16 +116,16 @@ namespace MarcerGameDvdLauncher
{
case ConsoleKey.UpArrow:
{
int previousSelectedIndex = _navigationController.SelectedIndex;
bool didScroll = _navigationController.MoveUp(_gameEntries, availableLines);
int previousSelectedIndex = navigationController.SelectedIndex;
bool didScroll = navigationController.MoveUp(_gameEntries, availableLines);
if (didScroll)
{
DrawMenu(availableLines);
}
else
{
_menuRenderer.RedrawEntry(_gameEntries, previousSelectedIndex, previousSelectedIndex - _navigationController.ScrollOffset, false, availableLines, IsFavorite);
_menuRenderer.RedrawEntry(_gameEntries, _navigationController.SelectedIndex, _navigationController.SelectedIndex - _navigationController.ScrollOffset, true, availableLines, IsFavorite);
menuRenderer.RedrawEntry(_gameEntries, previousSelectedIndex, previousSelectedIndex - navigationController.ScrollOffset, false, availableLines, IsFavorite);
menuRenderer.RedrawEntry(_gameEntries, navigationController.SelectedIndex, navigationController.SelectedIndex - navigationController.ScrollOffset, true, availableLines, IsFavorite);
}
// flush input to avoid key repeat
ProgramHelpers.FlushInputBuffer();
@@ -155,16 +133,16 @@ namespace MarcerGameDvdLauncher
break;
case ConsoleKey.DownArrow:
{
int previousSelectedIndex = _navigationController.SelectedIndex;
bool didScroll = _navigationController.MoveDown(_gameEntries, availableLines);
int previousSelectedIndex = navigationController.SelectedIndex;
bool didScroll = navigationController.MoveDown(_gameEntries, availableLines);
if (didScroll)
{
DrawMenu(availableLines);
}
else
{
_menuRenderer.RedrawEntry(_gameEntries, previousSelectedIndex, previousSelectedIndex - _navigationController.ScrollOffset, false, availableLines, IsFavorite);
_menuRenderer.RedrawEntry(_gameEntries, _navigationController.SelectedIndex, _navigationController.SelectedIndex - _navigationController.ScrollOffset, true, availableLines, IsFavorite);
menuRenderer.RedrawEntry(_gameEntries, previousSelectedIndex, previousSelectedIndex - navigationController.ScrollOffset, false, availableLines, IsFavorite);
menuRenderer.RedrawEntry(_gameEntries, navigationController.SelectedIndex, navigationController.SelectedIndex - navigationController.ScrollOffset, true, availableLines, IsFavorite);
}
ProgramHelpers.FlushInputBuffer();
}
@@ -172,26 +150,26 @@ namespace MarcerGameDvdLauncher
case ConsoleKey.Enter:
case ConsoleKey.RightArrow:
{
var oldRelativePath = _navigationController.CurrentRelativePath;
var isDirectory = _gameEntries.Count > 0 && _gameEntries[_navigationController.SelectedIndex].Kind == EntryKind.Directory;
_navigationController.HandleEnter(_gameEntries);
if (isDirectory && oldRelativePath != _navigationController.CurrentRelativePath)
var oldRelativePath = navigationController.CurrentRelativePath;
var isDirectory = _gameEntries.Count > 0 && _gameEntries[navigationController.SelectedIndex].Kind == EntryKind.Directory;
navigationController.HandleEnter(_gameEntries);
if (isDirectory && oldRelativePath != navigationController.CurrentRelativePath)
{
ReloadGameEntries();
_navigationController.UpdateScrollOffset(_gameEntries.Count, availableLines);
navigationController.UpdateScrollOffset(_gameEntries.Count, availableLines);
}
DrawMenu(availableLines);
// Only start a ZIP if NOT switching to a directory
if (!isDirectory && _gameEntries.Count > 0 && _gameEntries[_navigationController.SelectedIndex].Kind == EntryKind.Zip)
if (!isDirectory && _gameEntries.Count > 0 && _gameEntries[navigationController.SelectedIndex].Kind == EntryKind.Zip)
{
string zipToLaunch = _gameEntries[_navigationController.SelectedIndex].InPatch ? _gameEntries[_navigationController.SelectedIndex].PatchPath : _gameEntries[_navigationController.SelectedIndex].RootPath;
string zipToLaunch = _gameEntries[navigationController.SelectedIndex].InPatch ? _gameEntries[navigationController.SelectedIndex].PatchPath : _gameEntries[navigationController.SelectedIndex].RootPath;
try
{
_hatariLauncher.Launch(zipToLaunch);
hatariLauncher.Launch(zipToLaunch);
}
catch (Exception ex)
{
_errorService.ShowError(ex.Message);
errorService.ShowError(ex.Message);
}
}
// flush input to avoid leftover key events after an enter/navigation
@@ -201,23 +179,23 @@ namespace MarcerGameDvdLauncher
case ConsoleKey.Backspace:
case ConsoleKey.LeftArrow:
{
_navigationController.GoUpDirectory();
navigationController.GoUpDirectory();
ReloadGameEntries();
_navigationController.UpdateScrollOffset(_gameEntries.Count, availableLines);
navigationController.UpdateScrollOffset(_gameEntries.Count, availableLines);
DrawMenu(availableLines);
ProgramHelpers.FlushInputBuffer();
}
break;
case ConsoleKey.PageDown:
{
_navigationController.PageDown(_gameEntries, availableLines);
navigationController.PageDown(_gameEntries, availableLines);
DrawMenu(availableLines);
ProgramHelpers.FlushInputBuffer();
}
break;
case ConsoleKey.PageUp:
{
_navigationController.PageUp(_gameEntries, availableLines);
navigationController.PageUp(_gameEntries, availableLines);
DrawMenu(availableLines);
ProgramHelpers.FlushInputBuffer();
}
@@ -226,17 +204,17 @@ namespace MarcerGameDvdLauncher
case ConsoleKey.Oem8:
{
// Toggle favorite for selected ZIP (handles numpad * and some layouts)
if (_gameEntries.Count > 0 && _gameEntries[_navigationController.SelectedIndex].Kind == EntryKind.Zip)
if (_gameEntries.Count > 0 && _gameEntries[navigationController.SelectedIndex].Kind == EntryKind.Zip)
{
var ge = _gameEntries[_navigationController.SelectedIndex];
var ge = _gameEntries[navigationController.SelectedIndex];
string path = ge.InPatch ? ge.PatchPath : ge.RootPath;
try
{
_favoritesService.Toggle(path);
favoritesService.Toggle(path);
}
catch (Exception ex)
{
_errorService.ShowError("Failed to toggle favorite: " + ex.Message);
errorService.ShowError("Failed to toggle favorite: " + ex.Message);
}
// Redraw the whole menu so the '*' marker updates immediately
DrawMenu(availableLines);
+40 -58
View File
@@ -3,7 +3,7 @@
namespace MarcerGameDvdLauncher
{
public class MenuRenderer
public class MenuRenderer(AppColorConfig? colors = null)
{
// Simple line-based double buffer to avoid full Clear() flicker.
// cachedBuffer holds the last rendered text and colors for each visible row.
@@ -12,12 +12,7 @@ namespace MarcerGameDvdLauncher
private int _cachedWidth = -1;
// Color configuration (injected; defaults to built-in scheme if null)
private readonly AppColorConfig _colors;
public MenuRenderer(AppColorConfig? colors = null)
{
_colors = colors ?? new AppColorConfig();
}
private readonly AppColorConfig _colors = colors ?? new AppColorConfig();
// availableLines is provided per-draw so the renderer adapts to console resizes
public void DrawMenu(List<GameEntry> entries, int scrollOffset, int selectedIndex, int availableLines, Func<GameEntry, bool>? isFavorite = null)
@@ -140,53 +135,40 @@ namespace MarcerGameDvdLauncher
// Renders a centered, bordered help box with key bindings inside the
// available console area. The caller is responsible for waiting on a
// key and redrawing the menu afterwards.
// key and redrawing the menu afterward.
public void ShowHelpBox(int availableLines)
{
try
var width = Console.WindowWidth;
var helpLines = GetHelpLines();
var boxHeight = Math.Min(helpLines.Length + 2, Math.Max(3, availableLines));
var boxWidth = Math.Max(1, width);
var topRow = Math.Max(0, (availableLines - boxHeight) / 2);
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.White;
var topBorder = "+" + new string('-', Math.Max(0, boxWidth - 2)) + "+";
Console.SetCursorPosition(0, topRow);
Console.Write(topBorder);
for (var i = 0; i < boxHeight - 2; i++)
{
int width = Console.WindowWidth;
string[] helpLines = GetHelpLines();
int boxHeight = Math.Min(helpLines.Length + 2, Math.Max(3, availableLines));
int boxWidth = Math.Max(1, width);
int topRow = Math.Max(0, (availableLines - boxHeight) / 2);
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.White;
string topBorder = "+" + new string('-', Math.Max(0, boxWidth - 2)) + "+";
Console.SetCursorPosition(0, topRow);
Console.Write(topBorder);
for (int i = 0; i < boxHeight - 2; i++)
{
int row = topRow + 1 + i;
string content;
if (i < helpLines.Length)
{
content = PadToWidth(helpLines[i], boxWidth - 2);
}
else
{
content = new string(' ', Math.Max(0, boxWidth - 2));
}
Console.SetCursorPosition(0, row);
Console.Write("|" + content + "|");
}
int bottomRow = topRow + boxHeight - 1;
if (bottomRow < Console.WindowHeight)
{
string bottomBorder = "+" + new string('-', Math.Max(0, boxWidth - 2)) + "+";
Console.SetCursorPosition(0, bottomRow);
Console.Write(bottomBorder);
}
Console.ResetColor();
var row = topRow + 1 + i;
var content = i < helpLines.Length
? PadToWidth(helpLines[i], boxWidth - 2)
: new string(' ', Math.Max(0, boxWidth - 2));
Console.SetCursorPosition(0, row);
Console.Write("|" + content + "|");
}
catch
var bottomRow = topRow + boxHeight - 1;
if (bottomRow < Console.WindowHeight)
{
var bottomBorder = "+" + new string('-', Math.Max(0, boxWidth - 2)) + "+";
Console.SetCursorPosition(0, bottomRow);
Console.Write(bottomBorder);
}
Console.ResetColor();
}
private static string[] GetHelpLines()
@@ -235,7 +217,7 @@ namespace MarcerGameDvdLauncher
{
if (width <= 0) return string.Empty;
string label = GetLabel(e, isFavorite);
var label = GetLabel(e, isFavorite);
// If the console width is smaller than the label, truncate the label
if (width <= label.Length)
@@ -243,7 +225,7 @@ namespace MarcerGameDvdLauncher
return label.Substring(0, width);
}
int maxNameLen = width - label.Length; // space left for name
var maxNameLen = width - label.Length; // space left for name
string displayName;
if (e.Name.Length <= maxNameLen)
{
@@ -257,7 +239,7 @@ namespace MarcerGameDvdLauncher
displayName = e.Name.Substring(0, Math.Max(0, maxNameLen));
}
int padding = Math.Max(0, width - label.Length - displayName.Length);
var padding = Math.Max(0, width - label.Length - displayName.Length);
var result = label + displayName + new string(' ', padding);
// Ensure exact width (defensive): truncate or pad if needed
if (result.Length > width) return result.Substring(0, width);
@@ -273,7 +255,7 @@ namespace MarcerGameDvdLauncher
{
// Layer label (7 chars)
string layer;
if (e.InRoot && e.InPatch) layer = "[BOTH] ";
if (e is {InRoot: true, InPatch: true}) layer = "[BOTH] ";
else if (e.InPatch) layer = "[PTCH] ";
else if (e.InRoot) layer = "[ROOT] ";
else layer = " ";
@@ -299,15 +281,15 @@ namespace MarcerGameDvdLauncher
if (e.Kind == EntryKind.Directory)
{
if (e.InRoot && e.InPatch) return _colors.FolderBoth; // Both layers
if (e.InPatch && !e.InRoot) return _colors.FolderPatchOnly; // Only patch
if (e.InRoot && !e.InPatch) return _colors.FolderRootOnly; // Only root
if (e is {InRoot: true, InPatch: true}) return _colors.FolderBoth; // Both layers
if (e is {InPatch: true, InRoot: false}) return _colors.FolderPatchOnly; // Only patch
if (e is {InRoot: true, InPatch: false}) return _colors.FolderRootOnly; // Only root
}
else if (e.Kind == EntryKind.Zip)
{
if (e.InRoot && e.InPatch) return _colors.ZipBoth; // Both layers
if (e.InRoot && !e.InPatch) return _colors.ZipRootOnly; // Only root
if (e.InPatch && !e.InRoot) return _colors.ZipPatchOnly; // Only patch
if (e is {InRoot: true, InPatch: true}) return _colors.ZipBoth; // Both layers
if (e is { InRoot: true, InPatch: false }) return _colors.ZipRootOnly; // Only root
if (e is {InPatch: true, InRoot: false}) return _colors.ZipPatchOnly; // Only patch
}
return ConsoleColor.DarkGray;
}
@@ -8,11 +8,11 @@ namespace MarcerGameDvdLauncher
// Scroll fractions: when the selection cursor reaches 2/3 of the visible window
// height from the top, the list scrolls down; when it reaches 1/3, it scrolls up.
// Not configurable — these ratios are the established navigation behaviour.
private const double BottomScrollFraction = 2.0 / 3.0;
private const double TopScrollFraction = 1.0 / 3.0;
private const double BOTTOM_SCROLL_FRACTION = 2.0 / 3.0;
private const double TOP_SCROLL_FRACTION = 1.0 / 3.0;
public int SelectedIndex { get; private set; } = 0;
public int ScrollOffset { get; private set; } = 0;
public int SelectedIndex { get; private set; }
public int ScrollOffset { get; private set; }
public string CurrentRelativePath { get; private set; } = "";
// Stores the last selection & scroll position for each directory
private readonly Dictionary<string, (int sel, int scroll)> _lastSelections = new();
@@ -105,12 +105,12 @@ namespace MarcerGameDvdLauncher
if (availableLines < 1) availableLines = 1;
if (entryCount <= availableLines) { ScrollOffset = 0; return; }
if (SelectedIndex == 0) { ScrollOffset = 0; return; }
int bottomScrollTrigger = ScrollOffset + (int)(availableLines * BottomScrollFraction);
int topScrollTrigger = ScrollOffset + (int)(availableLines * TopScrollFraction);
int bottomScrollTrigger = ScrollOffset + (int)(availableLines * BOTTOM_SCROLL_FRACTION);
int topScrollTrigger = ScrollOffset + (int)(availableLines * TOP_SCROLL_FRACTION);
if (SelectedIndex >= bottomScrollTrigger && (ScrollOffset + availableLines) < entryCount)
ScrollOffset = SelectedIndex - (int)(availableLines * BottomScrollFraction);
ScrollOffset = SelectedIndex - (int)(availableLines * BOTTOM_SCROLL_FRACTION);
else if (SelectedIndex < topScrollTrigger && ScrollOffset > 0)
ScrollOffset = SelectedIndex - (int)(availableLines * TopScrollFraction);
ScrollOffset = SelectedIndex - (int)(availableLines * TOP_SCROLL_FRACTION);
if (ScrollOffset < 0) ScrollOffset = 0;
if (ScrollOffset > entryCount - availableLines)
ScrollOffset = entryCount - availableLines;
@@ -19,16 +19,16 @@ namespace MarcerGameDvdLauncher
public class OverlayDirectoryBrowser(string root, string patch)
{
public List<GameEntry> GetEntries(string currentRelativePath)
public List<GameEntry> GetEntries(string? currentRelativePath)
{
try
{
// Normalize and protect against path traversal or absolute paths in the relative path
string rel = currentRelativePath ?? string.Empty;
var rel = currentRelativePath ?? string.Empty;
// Remove any leading directory separators
rel = rel.TrimStart(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
// If the relative path is rooted or contains parent directory segments, reset to root
if (Path.IsPathRooted(rel) || rel.Split(new[] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }, StringSplitOptions.RemoveEmptyEntries).Any(p => p == ".."))
if (Path.IsPathRooted(rel) || rel.Split([Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar], StringSplitOptions.RemoveEmptyEntries).Any(p => p == ".."))
{
rel = string.Empty;
}
+2 -2
View File
@@ -6,11 +6,11 @@ namespace MarcerGameDvdLauncher
class Program
{
// Console window title. Not configurable — fixed application display name.
private const string DefaultTitle = "Marcer GameDVD Launcher";
private const string DEFAULT_TITLE = "Marcer GameDVD Launcher";
static void Main(string[] args)
{
Console.Title = DefaultTitle;
Console.Title = DEFAULT_TITLE;
var app = new LauncherApp();
app.Run();
}
+9 -10
View File
@@ -1,7 +1,6 @@
// Copyright (c) 2026 Stefan Koelle (https://stefankoelle.de)
// Licensed under the MIT License. See LICENSE file in project root for details.
using System;
using System.Runtime.InteropServices;
namespace MarcerGameDvdLauncher
@@ -40,11 +39,11 @@ namespace MarcerGameDvdLauncher
// These are defined by the Windows API and do not change.
private const int STD_INPUT_HANDLE = -10;
[System.Runtime.InteropServices.DllImport("kernel32.dll")]
[DllImport("kernel32.dll")]
private static extern IntPtr GetStdHandle(int nStdHandle);
[System.Runtime.InteropServices.DllImport("kernel32.dll", SetLastError = true)]
[return: System.Runtime.InteropServices.MarshalAs(System.Runtime.InteropServices.UnmanagedType.Bool)]
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool FlushConsoleInputBuffer(IntPtr hConsoleInput);
// P/Invoke to query key state (used to detect physical key release)
@@ -59,16 +58,16 @@ namespace MarcerGameDvdLauncher
// then removed and the method returns. This is designed to be a
// lightweight modal for the console UI and uses the last console line
// which the application reserves for transient messages.
public static void ShowModalUntilReturnReleased(string message)
public static void ShowModalUntilReturnReleased(string? message)
{
try
{
int lastRow = AvailableLines;
int width = Console.WindowWidth;
string text = message ?? string.Empty;
var lastRow = AvailableLines;
var width = Console.WindowWidth;
var text = message ?? string.Empty;
if (text.Length > width) text = text.Substring(0, Math.Max(0, width - 3)) + "...";
int padding = Math.Max(0, width - text.Length);
string line = text + new string(' ', padding);
var padding = Math.Max(0, width - text.Length);
var line = text + new string(' ', padding);
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.White;