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README.md
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> ⚠️ Do **not** use `dotnet build` or `dotnet run` directly — always use the platform build script to ensure consistent output.
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### 🧪 Demo Mode
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`demo.sh` creates a complete test environment with fake ZIPs and two layers (root + patch), then launches the launcher:
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```bash
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scripts/demo.sh
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```
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This builds the project, generates a structured `.demo/` directory with sample folders and ZIPs, writes a matching `launcher.config.json`, and starts the launcher. Useful for quickly testing overlay behavior and navigation without setting up real game files.
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> ⚠️ Windows is not supported for `demo.sh`. Use `start.cmd` with your own game files instead.
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### 🚀 Release Process
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Releases are automated via GitHub Actions (`.github/workflows/release.yml`).
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