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Remove Esprit and BGC News from timeline
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<p>In secondary school a friend named Matthias had an Atari, and a couple of classmates in the class also got Ataris over time. For Christmas 1989 I got my own 1040STFM. A year later, Christmas 1990, came the Mega ST 4 with a MegaFile hard disk, the beginning of a much deeper relationship with the platform. Early programming started with Omikron BASIC, then quickly moved to GFA BASIC, which became the main tool for writing software on the ST.</p>
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<p>In secondary school a friend named Matthias had an Atari, and a couple of classmates in the class also got Ataris over time. For Christmas 1989 I got my own 1040STFM. A year later, Christmas 1990, came the Mega ST 4 with a MegaFile hard disk, the beginning of a much deeper relationship with the platform. Early programming started with Omikron BASIC, then quickly moved to GFA BASIC, which became the main tool for writing software on the ST.</p>
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<h2>1990-1992: The Amiga detour</h2>
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<h2>1990-1992: The Amiga detour</h2>
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<p>More and more classmates had Amigas, and I wanted one too. The Amiga arrived around April 1991, and while the Atari ST remained the programming machine, the Amiga became the creative hub: ProTracker for music, Deluxe Paint for graphics. The Esprit disk magazine started in July 1991, and the BGC News disk magazine followed in October 1992.</p>
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<p>More and more classmates had Amigas, and I wanted one too. The Amiga arrived around April 1991, and while the Atari ST remained the programming machine, the Amiga became the creative hub: ProTracker for music, Deluxe Paint for graphics.</p>
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<h2>1992-1994: The PC arrives</h2>
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<h2>1992-1994: The PC arrives</h2>
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<p>Christmas 1993 brought a Vobis Highscreen 486 DX2-66 in its distinctive Colani tower case. The PC opened the door to DOS games, and in 1994 the real creative phase began: DOSMENU, the SkyLine demo group, and the first modem connecting to the outside world.</p>
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<p>Christmas 1993 brought a Vobis Highscreen 486 DX2-66 in its distinctive Colani tower case. The PC opened the door to DOS games, and in 1994 the real creative phase began: DOSMENU, the SkyLine demo group, and the first modem connecting to the outside world.</p>
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