diff --git a/retro/mini-arcade-handheld-roundup/index.njk b/retro/mini-arcade-handheld-roundup/index.njk index 91795b3..d0a5873 100644 --- a/retro/mini-arcade-handheld-roundup/index.njk +++ b/retro/mini-arcade-handheld-roundup/index.njk @@ -19,7 +19,7 @@ parent: "/retro/"
Why use it: It is the smallest and cheapest of the three, and for pure 8-bit gaming it is surprisingly capable. The Retro-Go firmware is clean, boots fast, and the battery lasts a long time. It is the grab-and-go option when you just want to play some NES or Game Boy games on the couch.
The original PocketGo by BittBoy is a handheld in a Game-Boy-Advance-style landscape form factor with a 2.4-inch IPS display at 320x240. It runs on an Allwinner F1C100S chip at 533 to 798 MHz with 32 MB of RAM. The community CFW 1.3 firmware (Miyoo CFW) replaces the stock software and adds better emulator support, a cleaner menu system, and more configurable options. It has D-pad, four face buttons, shoulder buttons, and runs off a 1000 mAh battery.
+The original PocketGo by BittBoy is a handheld in a Game-Boy-Advance-style landscape form factor with a 2.4-inch IPS display at 320x240. It runs on an Allwinner F1C100S chip at 533 to 798 MHz with 32 MB of RAM. The community CFW 1.3 firmware (Miyoo CFW) replaces the stock software with GMenu2X as the frontend, adds support for more emulators, a screen tearing fix, theme customisation and better overall performance. The stock firmware works but is rough around the edges, with an inconsistent button mapping across emulators and a less polished menu. It has D-pad, four face buttons, shoulder buttons, and runs off a 1000 mAh battery.
What it plays well: Game Boy, Game Boy Color, Game Boy Advance, NES, Sega Genesis, Sega Master System. The GBA emulation is the real draw here, something the ODROID-GO cannot do.
What it does not play well: SNES is playable but not perfect, with occasional slowdowns. PlayStation is not an option.
Game packs: Full game packs for all supported systems are on the SD card.