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Fix CPU model in PHOBIA archive: DX50 -> DX2-66
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@@ -174,7 +174,7 @@
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</div>
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</div>
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<div class="program-info">
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<div class="program-info">
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<h2>Phobia Welcome Intro</h2>
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<h2>Phobia Welcome Intro</h2>
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<p>The Phobia Welcome Intro was programmed in 1994 using Turbo Pascal, with inline assembler for the graphics routines. The idea for this intro was inspired by an Amiga demo, though the specific name of the demo has been forgotten. All graphics and programming were done by Stefan Koelle on a 486 DX50 DOS PC.</p>
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<p>The Phobia Welcome Intro was programmed in 1994 using Turbo Pascal, with inline assembler for the graphics routines. The idea for this intro was inspired by an Amiga demo, though the specific name of the demo has been forgotten. All graphics and programming were done by Stefan Koelle on a 486 DX2-66 DOS PC.</p>
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<p>This intro utilized an early version of the X-LIB unit, specifically the TextGraf.pas, which was also developed by Stefan Koelle. The source code for the intro is available on GitHub. The primary technique used in this intro to create the illusion of movement was through color palette changes, rather than altering the pixels on the screen.</p>
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<p>This intro utilized an early version of the X-LIB unit, specifically the TextGraf.pas, which was also developed by Stefan Koelle. The source code for the intro is available on GitHub. The primary technique used in this intro to create the illusion of movement was through color palette changes, rather than altering the pixels on the screen.</p>
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<p>The music for the intro was borrowed from an old Amiga demo and played using a public Mod-Player. The font used in the intro was custom-created and compiled into the executable as an object, along with the music and graphics.</p>
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<p>The music for the intro was borrowed from an old Amiga demo and played using a public Mod-Player. The font used in the intro was custom-created and compiled into the executable as an object, along with the music and graphics.</p>
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@@ -198,7 +198,7 @@
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</tr>
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</tr>
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<tr>
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<tr>
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<td>Development Machine</td>
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<td>Development Machine</td>
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<td>486 DX50 DOS PC</td>
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<td>486 DX2-66 DOS PC</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td>Graphics Technique</td>
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<td>Graphics Technique</td>
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