From 7b4c127b4d8f2af918cd5100f13ec7a75222b0fa Mon Sep 17 00:00:00 2001 From: Stefan Koelle Date: Sat, 12 Sep 2026 21:51:44 +0200 Subject: [PATCH] ESPRIT all uppercase --- retro/computer-timeline/index.njk | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/retro/computer-timeline/index.njk b/retro/computer-timeline/index.njk index 4ffe5aa..8faf4fe 100644 --- a/retro/computer-timeline/index.njk +++ b/retro/computer-timeline/index.njk @@ -18,7 +18,7 @@ parent: "/retro/"

In secondary school a friend named Matthias had an Atari, and a couple of classmates in the class also got Ataris over time. For Christmas 1989 I got my own 1040STFM. A year later, Christmas 1990, came the Mega ST 4 with a MegaFile hard disk, the beginning of a much deeper relationship with the platform. Early programming started with Omikron BASIC, then quickly moved to GFA BASIC, which became the main tool for writing software on the ST. Some of the things I built during that time are preserved here: Tropic Dreams.

1990-1992: The Amiga detour

-

More and more classmates had Amigas, and I wanted one too. The Amiga arrived around April 1991, and while the Atari ST remained the programming machine, the Amiga became the creative hub: ProTracker for music, Deluxe Paint for graphics. I also released a few things under the Esprit label: Esprit releases.

+

More and more classmates had Amigas, and I wanted one too. The Amiga arrived around April 1991, and while the Atari ST remained the programming machine, the Amiga became the creative hub: ProTracker for music, Deluxe Paint for graphics. I also released a few things under the Esprit label: ESPRIT releases.

1992-1994: The PC arrives

Christmas 1993 brought a Vobis Highscreen 486 DX2-66 in its distinctive Colani tower case. The PC opened the door to DOS games, and in 1994 the real creative phase began: DOSMENU, the SkyLine demo group, and the first modem connecting to the outside world.