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@@ -38,7 +38,7 @@ vapeur live session (1992)
## Live Turntable Mixing ## Live Turntable Mixing
I started mixing later in life and never aspired to be a big star DJ. I really enjoyed mixing at private parties and smaller events. In the 'DJ examples' box, you can find the latest afro-cosmic-double-mix with my DJ friend <b>Marc le Nain</b>, a live recording at the <b>Private Lounge Party V</b>. I started mixing later in life and never aspired to be a star DJ. I really enjoyed mixing at private parties and smaller events. In the 'DJ examples' box, you can find the latest afro-cosmic-double-mix with my DJ friend <b>Marc le Nain</b>, a live recording at the <b>Private Lounge Party V</b>.
{% pseudonymBox "DJ Examples" %} {% pseudonymBox "DJ Examples" %}
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## The design relaunch (1.5.2001) ## The design relaunch (1.5.2001)
Many people ask me about the reason for <b>moonweb.org</b>. During my studies, I started to think <b>more globally</b>! I already had Many people ask me about the reason for <b>moonweb.org</b>. During my studies, I started to think <b>more globally</b>. I already had
some contacts through Fidonet, but serious networking and communication started with the internet. The first step was to build up some contacts through Fidonet, but serious networking and communication started with the internet. The first step was to build up
an <b>internet brand</b>, and I started with the first planets.org webpages. I quickly realized, an internet brand has to have an <b>internet brand</b>, and I started with the first planets.org webpages. I quickly realized, an internet brand has to have
its <b>own domain</b>. As everyone can expect, planets.org was already taken, and after sleepless nights, <b>moonweb.org</b> its <b>own domain</b>. As everyone can expect, planets.org was already taken, and after sleepless nights, <b>moonweb.org</b>
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@@ -8,7 +8,7 @@ layout: layout.njk
lastChanged: "5/1/2001" lastChanged: "5/1/2001"
--- ---
moonweb.org network Here is the moonweb.org network plan:
![Detailed network plan of the moonweb.org network](/assets/content/network.jpg) ![Detailed network plan of the moonweb.org network](/assets/content/network.jpg)
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@@ -14,13 +14,13 @@ Over the years of development projects, some products have been released. This s
On our first project, we quickly learned to code some simple programs. Matthias mainly focused on medium resolution programming and Stefan on high resolution. As 12-year-olds, the type of software we wanted to code was games, although we also coded some nice tools. On our first project, we quickly learned to code some simple programs. Matthias mainly focused on medium resolution programming and Stefan on high resolution. As 12-year-olds, the type of software we wanted to code was games, although we also coded some nice tools.
- <b>International Kegeln and Bowling (1990)</b> - <b>International Kegeln and Bowling (1990)</b>
Our first release ever. Idea from Matthias (Olympic Arts) and first graphical coding project. The result was a complete Bowling game as a second version of "International Kegeln" simply called <b>Bowling</b>. Sure, it was complete, but never playable. Our first release ever. Idea from Matthias (Olympic Arts) and first graphical coding project. The result was a complete Bowling game as a second version of "International Kegeln" simply called <b>Bowling</b>. It was complete, but never playable.
- <b>Runner (1991)</b> - <b>Runner (1991)</b>
An all-round helper tool including a database, memo, system overview, and a game. Main idea from CPK and some help from Stefan on the built-in Hangman game. An all-round helper tool including a database, memo, system overview, and a game. Main idea from CPK and some help from Stefan on the built-in Hangman game.
- <b>Atom Oh No! (1991)</b> - <b>Atom Oh No! (1991)</b>
The second <b>game release</b> on the Atari ST <b>completely coded by Stefan</b> under the pseudonym "Tropic DREAMs". Idea from the game Atomix on the Amiga, ported to the Atari ST high resolution 640*400 including a <b>level maker</b> and <b>10 demo levels</b>. The second <b>game release</b> on the Atari ST <b>completely coded by Stefan</b> under the pseudonym "Tropic DREAMs". Idea from the game Atomix on the Amiga, ported to the Atari ST high resolution 640x400 including a <b>level maker</b> and <b>10 demo levels</b>.
- <b>TOP Tools (1992)</b> - <b>TOP Tools (1992)</b>
Some small tools and a game coded by Stefan under the pseudonym "Tropic DREAMs". All-round tool like Runner, a simple strategic game, and an archive tool for the Atari ST magazine TOS. Some small tools and a game coded by Stefan under the pseudonym "Tropic DREAMs". All-round tool like Runner, a simple strategic game, and an archive tool for the Atari ST magazine TOS.
@@ -67,7 +67,7 @@ was a short-lived PC demo group in 1994. It released the Phobia Welcome Intro, c
Matthias and I always looked at the famous PC demos and thought about the way to code them. Several small demo releases deserve mention. Matthias and I always looked at the famous PC demos and thought about the way to code them. Several small demo releases deserve mention.
- <b>phobia-intro (1994)</b> - <b>phobia-intro (1994)</b>
The best intro ever coded by myself (Stefan). Some parts are faked, but it looks really good. I will try to make a screenshot soon and put the source and the executable into an archive for download. Meanwhile, you can read something about the PHOBIA and the demo group story. Sorry, the links on this page do not work. <a href="https://www.moonweb.org/phobia/" target="_blank">... read more</a> The best intro ever coded by me (Stefan). Some parts are faked, but it looks really good. I will try to make a screenshot soon and put the source and the executable into an archive for download. Meanwhile, you can read something about the PHOBIA and the demo group story. Sorry, the links on this page do not work. <a href="https://www.moonweb.org/phobia/" target="_blank">... read more</a>
- <b>Copperintro (1995)</b> - <b>Copperintro (1995)</b>
A really interesting demo with more than 100 colors in text mode done with Amiga copper-like effects. Only works on an old 486 PC. Perhaps it will run under Pentium, too. Just test it. [... download (10kB)](https://www.moonweb.org/files/pc/skyline/copperint.zip) A really interesting demo with more than 100 colors in text mode done with Amiga copper-like effects. Only works on an old 486 PC. Perhaps it will run under Pentium, too. Just test it. [... download (10kB)](https://www.moonweb.org/files/pc/skyline/copperint.zip)
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## Mailbox/BBS/Fidonet Projects ## Mailbox/BBS/Fidonet Projects
- BBS and Fidonet node (exact dates approximately 1994 - 2000) - BBS and Fidonet node (dates approximately 1994 - 2000)
- Node in Augsburg with uplink directly to the NC in Munich - Node in Augsburg with uplink directly to the NC in Munich
@@ -77,7 +77,7 @@ We also developed several tools for DOS.
- Redesigned the Jukeman website (in ASP classic and MSSQL) - Redesigned the Jukeman website (in ASP classic and MSSQL)
- Prepared training rooms for R/3 training sessions - Prepared rooms for R/3 training sessions
- Worked in the innovation department - Worked in the innovation department
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@@ -21,6 +21,6 @@ Favourite radio station: <a href="https://fm4.orf.at/" target="_blank">FM4</a>
Favourite internet radio: <a href="https://somafm.com/" target="_blank">Soma FM</a> Favourite internet radio: <a href="https://somafm.com/" target="_blank">Soma FM</a>
Favourite electronic band: <a href="https://www.autechre.ws" target="_blank">Autechre</a> Favourite electronic band: <a href="https://www.autechre.ws" target="_blank">Autechre</a>
## links ## Links
[More background information about myself](/background/) [More background information about myself](/background/)