Phase 3: reusable UI widgets (tile_button, back_button) + screen_base lifecycle

- tile_button: large touch tile with accent bg + title + icon + value,
  fires LV_EVENT_CLICKED (for home screen tiles)
- back_button: fixed bottom-left Zurueck button (LV_SYMBOL_LEFT),
  large touch target, reused on all detail screens
- screen_base.h: Screen struct with create/show/hide/refresh/tick
  lifecycle around an lv_obj_t root (replaces old ScreenId-only header)
- lv_conf.h: enable Montserrat 16/20/24 fonts used by the widgets
This commit is contained in:
2026-08-02 10:32:29 +02:00
parent 4a9b462cea
commit 14e1b4f7af
6 changed files with 163 additions and 3 deletions
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#pragma once
#include <lvgl.h>
#include <theme.h>
// Reusable large touch tile for the home screen. Icon + title + optional
// value/preview lines, accent background per category. Fires a callback on tap.
struct TileButton {
lv_obj_t *btn = nullptr;
lv_obj_t *icon = nullptr;
lv_obj_t *title = nullptr;
lv_obj_t *value = nullptr;
};
// Create a tile button inside `parent` at (x,y) with given size and accent.
// title: heading text (e.g. "Wetter"); on_click + user_data wired to LV_EVENT_CLICKED.
TileButton tile_button_create(lv_obj_t *parent, lv_coord_t x, lv_coord_t y,
lv_coord_t w, lv_coord_t h, lv_color_t accent,
const char *title, lv_event_cb_t on_click,
void *user_data);
// Set the big value/preview text on the tile (may be multi-line).
void tile_button_set_value(TileButton &t, const char *text);
// Set the icon text (single glyph/symbol). Icons are rendered as text labels
// using LVGL's built-in font until bitmap icons land in Phase 6.
void tile_button_set_icon(TileButton &t, const char *text);