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wt32sc01-dashboard/src/ui/screen_base.h
T
2026-08-04 19:01:20 +02:00

56 lines
1.5 KiB
C++

// Copyright (c) 2026 Stefan Koelle - https://stefankoelle.de - MIT License
#pragma once
#include <lvgl.h>
enum class ScreenId {
HOME,
WEATHER_DETAIL,
CALENDAR_DETAIL,
MVG
};
// Common lifecycle for all screens. Each screen owns one lv_obj_t screen
// object; create() builds the UI once, show()/hide() toggle visibility,
// refresh() re-fetches data and updates the widgets, tick() is called
// every loop iteration for periodic refresh checks.
struct Screen {
lv_obj_t *root = nullptr;
bool created = false;
// Build the screen object tree (hidden). Called once at startup.
void (*create_fn)(Screen &) = nullptr;
// Re-fetch data and update widgets.
void (*refresh_fn)(Screen &) = nullptr;
// Per-loop tick: check refresh timers / inactivity.
void (*tick_fn)(Screen &) = nullptr;
void create() {
if (created || !create_fn) return;
root = lv_obj_create(nullptr);
lv_obj_set_size(root, 320, 480);
lv_obj_set_style_bg_color(root, lv_color_hex(0x000000), 0);
lv_obj_set_style_border_width(root, 0, 0);
lv_obj_set_style_pad_all(root, 0, 0);
lv_obj_clear_flag(root, LV_OBJ_FLAG_SCROLLABLE);
create_fn(*this);
created = true;
}
void show() {
if (!created) create();
lv_screen_load(root);
lv_indev_reset(NULL, root);
refresh();
}
void hide() {}
void refresh() {
if (created && refresh_fn) refresh_fn(*this);
}
void tick() {
if (created && tick_fn) tick_fn(*this);
}
};