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@@ -7,6 +7,10 @@
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- Immer ein virtuelles Umfeld (`python3 -m venv .venv`) anlegen und darin arbeiten
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- `.venv` im Projektverzeichnis erstellen, bei Tests/Debugging nutzen
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### Englisches Schreibstil
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- `moonweb.org` immer klein schreiben (auch am Satzanfang)
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- Kein "The" vor `moonweb.org` am Satzanfang setzen
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### Lizenz
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- Creative Commons Namensnennung - Nicht kommerziell - Weitergabe unter gleichen Bedingungen 4.0 International (CC BY-NC-SA 4.0)
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- Copyright: Stefan Koelle — stefankoelle.de
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@@ -7,7 +7,7 @@ layout: layout.njk
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lastChanged: "5/1/2001"
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---
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Here is a list of important personal dates of my IT knowledge learning process.
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Here is a list of key milestones in my IT learning journey.
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## The Personal Dates
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@@ -28,7 +28,7 @@ Keep an eye on the following dates...
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Many people ask me about the reason for <b>moonweb.org</b>. During my studies, I started to think <b>more globally</b>! I already had
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some contacts through Fidonet, but serious networking and communication started with the internet. The first step was to build up
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an <b>internet brand</b>, and I started with the first planets.org webpages. I quickly realized an internet brand has to have
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an <b>internet brand</b>, and I started with the first planets.org webpages. I quickly realized, an internet brand has to have
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its <b>own domain</b>. As everyone can expect, planets.org was already taken, and after sleepless nights, <b>moonweb.org</b>
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became the domain of the moment.
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@@ -16,7 +16,7 @@ This month marks the relaunch. For more information about the relaunch, please v
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## The Design Relaunch (1.5.2001)
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Soon after the first release of the old moonweb.org design, I started thinking about <b>a new design</b>-a <b>simple, clean, and smoother version</b>. After a year of brainstorming, I developed the first version of the new design and aimed to publish it by the new millennium in 2000. However, I discovered numerous small issues I didn't like. Nearly another year later, I finished the design. Here is a timeline with the key relaunch steps:
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Soon after the first release of the old moonweb.org design, I started thinking about <b>a new design</b>—a <b>simple, clean, and smoother version</b>. After a year of brainstorming, I developed the first version of the new design and aimed to publish it by the new millennium in 2000. However, I discovered numerous small issues I didn't like. Nearly another year later, I finished the design. Here is a timeline with the key relaunch steps:
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{% pseudonymBox "Timeline" %}
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+1
-1
@@ -27,7 +27,7 @@ You can also find some general information about the person who played a <b>majo
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Since there is no advertising on my homepage, you probably know who I am, so I will skip the
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standard description of myself. If you want to know more about [me](/stefan/), write me an [email](mailto:who-are-you@moonweb.org).
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I dislike personal websites and often wondered if anyone would actually use this page. I stopped
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I dislike personal websites and often wonder if anyone would actually use this page. I stopped
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worrying about it :) and remembered the main reason I started this website: to document all the information
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about my projects so I would never forget anything. That's all.
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@@ -7,7 +7,7 @@ layout: layout.njk
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lastChanged: "5/1/2001"
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---
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The moonweb.org was located in Augsburg, Germany. The location was connected to two additional locations: one in the same house via a 10 Mbit thin-Ethernet cable, and the Springfield.net network connected via demand dial RAS. The next step was to build a much wider network with the new network project 'VPN demand dial connection'.
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moonweb.org was located in Augsburg, Germany. The location was connected to two additional locations: one in the same house via a 10 Mbit thin-Ethernet cable, and the Springfield.net network connected via demand dial RAS. The next step was to build a much wider network with the new network project 'VPN demand dial connection'.
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## The Main Environment
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@@ -7,7 +7,7 @@ layout: layout.njk
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lastChanged: "5/1/2001"
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---
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I want to thank some persons who helped me during the last 13 years (1988-2001).
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I want to thank some people who helped me during the last 13 years (1988-2001).
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<b>Matthias</b>
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For the best time ever while brainstorming over games, demos, and enhancements of all the tools we developed. And of course, I have to thank you for leading me to the Atari ST and not to the Amiga :) and for the help on all the projects.
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@@ -7,7 +7,7 @@ layout: layout.njk
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lastChanged: "5/1/2001"
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---
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Over the years of development projects, some products have been released. This section is grouped by the different projects and on a separate list by product title. The projects started in 1988 on our first computers, which were Atari STFM 1040. You can find more detailed information in the project section.
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Over the years of development projects, some products have been released. This section is grouped by the different projects and on a separate list by product title. The projects started in 1988 on our first computers, which were Atari STFM 1040s. You can find more detailed information in the project section.
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## The Atari ST Products
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The first PC software release in 1993. Code by Stefan, graphics from Matthias, and PC-Speaker sound sampled from the 'Wheel of Fortune' show on Sat1. Idea, of course, from 'Wheel of Fortune'. Recommended computer: 486 with DOS. [... download (400kB)](https://www.moonweb.org/files/pc/esprit/grad1993.zip)
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- <b>Tetris (1994)</b>
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Fully playable two-player Tetris competition preview. Complete coding and graphics by Stefan. Never finished a release version, but this version is well playable. Released under 'SkyLINE Production'. Recommended computer: 486 with DOS. If someone could run it on Windows, please let me know.
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Fully playable two-player Tetris competition preview. Complete coding and graphics by Stefan. Never finished a release version, but this version is very playable. Released under 'SkyLINE Production'. Recommended computer: 486 with DOS. If someone could run it on Windows, please let me know.
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[... download DOSBOX Version](https://www.moonweb.org/files/pc/skyline/tet_comp_dosbox.zip)
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{% pseudonymBox "The software group pseudonyms" %}
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@@ -16,7 +16,7 @@ Over the years, several products have been released through various development
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<b>The Atari ST Products</b>
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Our first project involved coding simple programs. Matthias focused on medium resolution programming, while Stefan worked on high resolution. As 12-year-old kids, we primarily coded games but also developed some useful tools.
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- <b>International Kegeln and Bowling (1990)</b>: Our first release, a complete but unplayable bowling game.
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- <b>International Kegeln and Bowling (1990)</b>: Our first release, a complete but barely playable bowling game.
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- <b>Runner (1991)</b>: An all-round helper tool with a database, memo, system overview, and a game.
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+1
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phone: +49-89-20006547
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email: stefan.koelle@moonweb.org
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Favourite radiostation: <a href="https://fm4.orf.at/" target="_blank">FM4</a>
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Favourite radio station: <a href="https://fm4.orf.at/" target="_blank">FM4</a>
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Favourite internetradio: <a href="https://somafm.com/" target="_blank">Soma FM</a>
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Favourite electronic band: <a href="https://www.autechre.ws" target="_blank">Autechre</a>
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