mirror of
https://github.com/skoelle/wt32sc01-dashboard.git
synced 2026-09-17 17:30:25 +00:00
Phase 6: procedural LVGL canvas icons + manual retry on weather tile
- src/icons/icons.{h,cpp}: colored procedural icons drawn onto LVGL
canvases (PSRAM-backed ARGB8888): sun, moon, cloud, rain, thunderstorm
(selected from API symbol field), rain-warning triangle, retry/error
symbol, back arrow. Replaces old M5GFX-based icons.h.
- tile_button: add tile_button_set_icon_obj() to swap text glyph for a
canvas icon object
- home_screen: weather tile now shows the real procedural weather icon
(rebuilt on each refresh); tapping the weather tile in error state
triggers a manual retry (SPEC.md section 8) instead of navigating
This commit is contained in:
@@ -0,0 +1,187 @@
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#include "icons.h"
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#include <math.h>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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namespace Icons {
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// Helper: create a transparent canvas of the given square size.
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static lv_obj_t *makeCanvas(lv_obj_t *parent, int size) {
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lv_obj_t *c = lv_canvas_create(parent);
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lv_coord_t w = size, h = size;
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// Allocate draw buffer in PSRAM (ARGB8888 = 32 bpp, stride 0).
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uint32_t buf_size = lv_canvas_buf_size(w, h, 32, 1);
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void *buf = heap_caps_malloc(buf_size, MALLOC_CAP_SPIRAM);
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lv_canvas_set_buffer(c, buf, w, h, LV_COLOR_FORMAT_ARGB8888);
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lv_obj_set_size(c, w, h);
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lv_canvas_fill_bg(c, lv_color_make(0, 0, 0), LV_OPA_TRANSP);
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return c;
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}
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static void drawCircle(lv_obj_t *canvas, int cx, int cy, int r, lv_color_t color) {
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lv_layer_t layer;
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lv_canvas_init_layer(canvas, &layer);
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lv_draw_rect_dsc_t dsc;
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lv_draw_rect_dsc_init(&dsc);
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dsc.radius = LV_RADIUS_CIRCLE;
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dsc.bg_color = color;
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dsc.bg_opa = LV_OPA_COVER;
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dsc.border_width = 0;
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lv_area_t a;
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a.x1 = cx - r; a.y1 = cy - r;
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a.x2 = cx + r; a.y2 = cy + r;
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lv_draw_rect(&layer, &dsc, &a);
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lv_canvas_finish_layer(canvas, &layer);
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}
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static void fillRect(lv_obj_t *canvas, int x, int y, int w, int h, lv_color_t color) {
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lv_layer_t layer;
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lv_canvas_init_layer(canvas, &layer);
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lv_draw_rect_dsc_t dsc;
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lv_draw_rect_dsc_init(&dsc);
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dsc.radius = 0;
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dsc.bg_color = color;
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dsc.bg_opa = LV_OPA_COVER;
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dsc.border_width = 0;
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lv_area_t a;
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a.x1 = x; a.y1 = y;
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a.x2 = x + w - 1; a.y2 = y + h - 1;
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lv_draw_rect(&layer, &dsc, &a);
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lv_canvas_finish_layer(canvas, &layer);
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}
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static void drawLine(lv_obj_t *canvas, int x1, int y1, int x2, int y2,
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lv_color_t color, int width) {
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lv_layer_t layer;
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lv_canvas_init_layer(canvas, &layer);
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lv_draw_line_dsc_t dsc;
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lv_draw_line_dsc_init(&dsc);
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dsc.color = color;
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dsc.width = width;
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dsc.opa = LV_OPA_COVER;
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dsc.round_end = 1;
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dsc.round_start = 1;
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dsc.p1.x = x1; dsc.p1.y = y1;
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dsc.p2.x = x2; dsc.p2.y = y2;
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lv_draw_line(&layer, &dsc);
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lv_canvas_finish_layer(canvas, &layer);
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}
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// Cloud composed of three overlapping circles + a filler rectangle.
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static void drawCloud(lv_obj_t *canvas, int cx, int cy, int scale, lv_color_t color) {
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drawCircle(canvas, cx - scale, cy, scale, color);
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drawCircle(canvas, cx + scale, cy, scale, color);
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drawCircle(canvas, cx, cy - scale / 2, scale + 2, color);
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fillRect(canvas, cx - scale, cy, scale * 2, scale, color);
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}
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lv_obj_t *createWeatherIcon(lv_obj_t *parent, const String &symbol,
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const String &description, int size) {
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lv_obj_t *c = makeCanvas(parent, size);
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bool isNight = symbol.length() > 0 && symbol.charAt(0) == 'm';
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char condition = symbol.length() > 1 ? symbol.charAt(1) : 'o';
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bool isThunder = (condition == 't') ||
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(description.indexOf("Gewitter") >= 0);
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int cx = size / 2;
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int cy = size / 2;
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int r = size / 4;
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if (isThunder) {
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drawCloud(c, cx, cy - r / 2, r * 2 / 3, Theme::textDim());
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drawLine(c, cx, cy + r / 2, cx - r / 3, cy + r, Theme::accentStorm(), 3);
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drawLine(c, cx - r / 3, cy + r, cx + r / 4, cy + r + r / 2, Theme::accentStorm(), 3);
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return c;
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}
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switch (condition) {
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case 'o': // clear
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if (isNight) {
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drawCircle(c, cx, cy, r, Theme::textDim());
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drawCircle(c, cx + r / 2, cy - r / 3, r, lv_color_hex(0x000000));
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} else {
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drawCircle(c, cx, cy, r, Theme::accentSun());
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for (int i = 0; i < 8; ++i) {
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float a = i * (M_PI / 4.0f);
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int x1 = cx + (int)(cosf(a) * (r + 2));
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int y1 = cy + (int)(sinf(a) * (r + 2));
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int x2 = cx + (int)(cosf(a) * (r + 6));
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int y2 = cy + (int)(sinf(a) * (r + 6));
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drawLine(c, x1, y1, x2, y2, Theme::accentSun(), 2);
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}
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}
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break;
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case 'b': // cloudy
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drawCloud(c, cx, cy, r * 2 / 3, Theme::textDim());
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break;
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case 'r': // rain
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drawCloud(c, cx, cy - 3, r * 2 / 3, Theme::textDim());
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for (int i = -1; i <= 1; ++i) {
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drawLine(c, cx + i * 6, cy + r / 2,
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cx + i * 6 - 2, cy + r, Theme::accentRain(), 2);
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}
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break;
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default:
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drawCloud(c, cx, cy, r * 2 / 3, Theme::textDim());
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break;
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}
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return c;
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}
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lv_obj_t *createRainWarning(lv_obj_t *parent, int size) {
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lv_obj_t *c = makeCanvas(parent, size);
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int cx = size / 2;
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// Triangle outline via three lines.
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int top = 2, bottom = size - 2;
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int left = 4, right = size - 4;
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drawLine(c, cx, top, left, bottom, Theme::accentRain(), 2);
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drawLine(c, left, bottom, right, bottom, Theme::accentRain(), 2);
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drawLine(c, right, bottom, cx, top, Theme::accentRain(), 2);
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// Exclamation dot.
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fillRect(c, cx - 1, cx - 2, 2, 6, Theme::accentRain());
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fillRect(c, cx - 1, bottom - 4, 2, 2, Theme::accentRain());
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return c;
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}
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lv_obj_t *createRetryIcon(lv_obj_t *parent, int size) {
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lv_obj_t *c = makeCanvas(parent, size);
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int cx = size / 2;
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int r = size / 2 - 2;
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// Circle outline (drawn as thick ring via 4 arcs of lines).
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for (int i = 0; i < 24; ++i) {
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float a = i * (2 * M_PI / 24);
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int x = cx + (int)(cosf(a) * r);
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int y = cx + (int)(sinf(a) * r);
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fillRect(c, x - 1, y - 1, 2, 2, Theme::accentError());
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}
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// Exclamation mark.
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fillRect(c, cx - 1, cx - 4, 2, 6, Theme::accentError());
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fillRect(c, cx - 1, cx + 3, 2, 2, Theme::accentError());
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return c;
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}
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lv_obj_t *createBackArrow(lv_obj_t *parent, int size) {
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lv_obj_t *c = makeCanvas(parent, size);
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int cx = size / 2;
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int cy = size / 2;
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int len = size / 3;
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// Arrow head.
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drawLine(c, cx - len, cy, cx, cy - len, Theme::text(), 3);
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drawLine(c, cx - len, cy, cx, cy + len, Theme::text(), 3);
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// Shaft.
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drawLine(c, cx - len, cy, cx + len, cy, Theme::text(), 3);
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return c;
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}
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} // namespace Icons
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@@ -0,0 +1,25 @@
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#pragma once
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#include <Arduino.h>
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#include <lvgl.h>
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#include <theme.h>
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// Colored procedural icons drawn onto LVGL canvases (no external bitmap
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// assets). Replaces the old M5GFX-based icons.h. Each builder returns an
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// lv_obj_t* canvas of the given size, drawn once at create time.
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namespace Icons {
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// Weather icon selected from the API `symbol` field (m=night, condition
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// char = symbol[1]: o=clear, b=cloudy, r=rain, t=thunder).
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lv_obj_t *createWeatherIcon(lv_obj_t *parent, const String &symbol,
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const String &description, int size);
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// Rain warning triangle (for the weather tile badge).
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lv_obj_t *createRainWarning(lv_obj_t *parent, int size);
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// Retry / error symbol (circle + exclamation).
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lv_obj_t *createRetryIcon(lv_obj_t *parent, int size);
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// Back arrow (used if a non-symbol back button variant is desired).
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lv_obj_t *createBackArrow(lv_obj_t *parent, int size);
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} // namespace Icons
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+26
-5
@@ -1,5 +1,6 @@
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#include "home_screen.h"
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#include "ui/widgets/tile_button.h"
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#include "icons/icons.h"
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#include "api/weather_api.h"
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#include "api/calendar_api.h"
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#include <theme.h>
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@@ -12,7 +13,10 @@ namespace {
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// --- navigation callback target (set by main.cpp) ---
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ScreenId (*g_navigate)(ScreenId) = nullptr;
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void on_weather_tile(lv_event_t *) { if (g_navigate) g_navigate(ScreenId::WEATHER_DETAIL); }
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// Forward declarations (definitions below).
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void updateWidgets();
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void doFetch();
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void on_calendar_tile(lv_event_t *) { if (g_navigate) g_navigate(ScreenId::CALENDAR_DETAIL); }
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void on_mvg_tile(lv_event_t *) { if (g_navigate) g_navigate(ScreenId::MVG); }
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@@ -30,6 +34,13 @@ TileButton calendarTile{};
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TileButton mvgTile{};
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bool widgetsBuilt = false;
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// Rebuild the weather canvas icon (deleted + recreated on each refresh
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// because the symbol may change).
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void rebuildWeatherIcon(const String &symbol, const String &description) {
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lv_obj_t *ic = Icons::createWeatherIcon(weatherTile.btn, symbol, description, 48);
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tile_button_set_icon_obj(weatherTile, ic);
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}
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void doFetch() {
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WeatherData w = fetchWeather();
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weatherOk = w.valid;
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@@ -40,13 +51,23 @@ void doFetch() {
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lastFetchMs = millis();
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}
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// Manual retry: tapping the weather tile when it is in error state triggers
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// a refresh instead of navigating away. Acts as the SPEC.md "retry per tap".
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void on_weather_tile(lv_event_t *e) {
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if (!weatherOk) {
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doFetch();
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updateWidgets();
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return;
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}
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if (g_navigate) g_navigate(ScreenId::WEATHER_DETAIL);
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}
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// --- formatting helpers (ported from old home_screen.cpp rendering) ---
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String weatherIconGlyph(const String &symbol) {
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// Phase 4 placeholder: map symbol condition to a unicode glyph until
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// bitmap icons land in Phase 6. m=night, condition char = symbol[1].
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// Kept for fallback; real icons are drawn as canvas via rebuildWeatherIcon.
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(void)symbol;
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return LV_SYMBOL_IMAGE; // cloud/weather placeholder; bitmaps come in Phase 6
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return LV_SYMBOL_IMAGE;
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}
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String formatWeatherValue(const WeatherData &w) {
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@@ -75,7 +96,7 @@ String formatCalendarPreview(const CalendarData &c) {
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void updateWidgets() {
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if (!widgetsBuilt) return;
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tile_button_set_value(weatherTile, formatWeatherValue(lastWeather).c_str());
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tile_button_set_icon(weatherTile, weatherIconGlyph(lastWeather.current.symbol).c_str());
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rebuildWeatherIcon(lastWeather.current.symbol, lastWeather.current.description);
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tile_button_set_value(calendarTile, formatCalendarPreview(lastCalendar).c_str());
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tile_button_set_icon(calendarTile, LV_SYMBOL_FILE);
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tile_button_set_value(mvgTile, "");
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@@ -48,3 +48,9 @@ void tile_button_set_value(TileButton &t, const char *text) {
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void tile_button_set_icon(TileButton &t, const char *text) {
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if (t.icon) lv_label_set_text(t.icon, text);
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}
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void tile_button_set_icon_obj(TileButton &t, lv_obj_t *icon_obj) {
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if (t.icon) lv_obj_del(t.icon);
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t.icon = icon_obj;
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if (t.icon) lv_obj_align(t.icon, LV_ALIGN_TOP_RIGHT, 0, 0);
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}
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@@ -24,3 +24,7 @@ void tile_button_set_value(TileButton &t, const char *text);
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// Set the icon text (single glyph/symbol). Icons are rendered as text labels
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// using LVGL's built-in font until bitmap icons land in Phase 6.
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void tile_button_set_icon(TileButton &t, const char *text);
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// Replace the text icon with an already-created canvas object (the caller
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// creates the canvas as a child of t.btn). Useful for bitmap/procedural icons.
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void tile_button_set_icon_obj(TileButton &t, lv_obj_t *icon_obj);
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