Files
wt32sc01-dashboard/src/ui/widgets/tile_button.h
T
stefankoelle 65e7ec8523 Phase 6: procedural LVGL canvas icons + manual retry on weather tile
- src/icons/icons.{h,cpp}: colored procedural icons drawn onto LVGL
  canvases (PSRAM-backed ARGB8888): sun, moon, cloud, rain, thunderstorm
  (selected from API symbol field), rain-warning triangle, retry/error
  symbol, back arrow. Replaces old M5GFX-based icons.h.
- tile_button: add tile_button_set_icon_obj() to swap text glyph for a
  canvas icon object
- home_screen: weather tile now shows the real procedural weather icon
  (rebuilt on each refresh); tapping the weather tile in error state
  triggers a manual retry (SPEC.md section 8) instead of navigating
2026-08-02 10:43:30 +02:00

31 lines
1.3 KiB
C

#pragma once
#include <lvgl.h>
#include <theme.h>
// Reusable large touch tile for the home screen. Icon + title + optional
// value/preview lines, accent background per category. Fires a callback on tap.
struct TileButton {
lv_obj_t *btn = nullptr;
lv_obj_t *icon = nullptr;
lv_obj_t *title = nullptr;
lv_obj_t *value = nullptr;
};
// Create a tile button inside `parent` at (x,y) with given size and accent.
// title: heading text (e.g. "Wetter"); on_click + user_data wired to LV_EVENT_CLICKED.
TileButton tile_button_create(lv_obj_t *parent, lv_coord_t x, lv_coord_t y,
lv_coord_t w, lv_coord_t h, lv_color_t accent,
const char *title, lv_event_cb_t on_click,
void *user_data);
// Set the big value/preview text on the tile (may be multi-line).
void tile_button_set_value(TileButton &t, const char *text);
// Set the icon text (single glyph/symbol). Icons are rendered as text labels
// using LVGL's built-in font until bitmap icons land in Phase 6.
void tile_button_set_icon(TileButton &t, const char *text);
// Replace the text icon with an already-created canvas object (the caller
// creates the canvas as a child of t.btn). Useful for bitmap/procedural icons.
void tile_button_set_icon_obj(TileButton &t, lv_obj_t *icon_obj);