Commit Graph
2 Commits
Author SHA1 Message Date
stefankoelle 65e7ec8523 Phase 6: procedural LVGL canvas icons + manual retry on weather tile
- src/icons/icons.{h,cpp}: colored procedural icons drawn onto LVGL
  canvases (PSRAM-backed ARGB8888): sun, moon, cloud, rain, thunderstorm
  (selected from API symbol field), rain-warning triangle, retry/error
  symbol, back arrow. Replaces old M5GFX-based icons.h.
- tile_button: add tile_button_set_icon_obj() to swap text glyph for a
  canvas icon object
- home_screen: weather tile now shows the real procedural weather icon
  (rebuilt on each refresh); tapping the weather tile in error state
  triggers a manual retry (SPEC.md section 8) instead of navigating
2026-08-02 10:43:30 +02:00
stefankoelle 14e1b4f7af Phase 3: reusable UI widgets (tile_button, back_button) + screen_base lifecycle
- tile_button: large touch tile with accent bg + title + icon + value,
  fires LV_EVENT_CLICKED (for home screen tiles)
- back_button: fixed bottom-left Zurueck button (LV_SYMBOL_LEFT),
  large touch target, reused on all detail screens
- screen_base.h: Screen struct with create/show/hide/refresh/tick
  lifecycle around an lv_obj_t root (replaces old ScreenId-only header)
- lv_conf.h: enable Montserrat 16/20/24 fonts used by the widgets
2026-08-02 10:32:29 +02:00